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Create Game Loading Screen Characters

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Create Game Loading Screen Characters

Prompt

Reference contract: Use the uploaded image as the identity anchor for the subject. Preserve the subject's recognizable likeness, face shape, eye spacing, nose shape, lip shape, skin tone and undertone, hairline, age cues, body proportions, natural expression, and gaze. Change only the wardrobe, pose, setting, lighting, and styling. Create a photorealistic portrait of the subject as a high-end video game loading screen character, 4:5 vertical aspect ratio. The subject stands full-body in a dark glossy studio environment, facing camera, surrounded by floating translucent stat cards, progress bars, inventory icons, and a large glowing character render frame behind them. Wardrobe is a sleek black tactical-luxury outfit: structured jacket, fitted trousers, utility belt, clean boots, and subtle metallic hardware, with realistic fabric texture and natural folds. Composition: full body visible, feet included, centered hero pose, with the UI elements arranged around the body but never covering the face. Lighting: crisp studio key light on the face, cool blue and white interface glow from the sides, realistic reflections on the floor. Camera and optics: Sony A7R V, 35mm f/1.4 Sigma Art, f/2.8, 1/250s, ISO 200. The same interface light must wrap naturally across the subject's face, hairline, neck, hands, clothing, floor reflections, and background frame, with realistic skin texture and no pasted-on face effect. Text: render exactly “LOADING PLAYER” at the top and “LEVEL 99” near the lower right, clean futuristic game UI typography, no other readable text. Constraints: no watermark, no brand logos, no extra people, no duplicate subject, no distorted UI over the face, no warped anatomy, natural hands, no plastic skin, no cutout edges, no mismatched face and neck lighting, no floating head effect.

Model

ChatGPT